IS4 Strategy Guide Template for Writers
Below is markdown (md) for a template IS4 strategy section for writers. If you are proposing a page via the discord, you should format it as below. You are also welcome to format it directly as on the website (see our website contribution guide). Documents for the discord should be formatted as a markdown (.md) file..
---title: STAGE NAME---
Stage description and general analysis goes here
NM and EM differences
## Notable Enemies* List notable enemies: why they are worth explaining
## Stage Variants / Permutations:If the stage has notable veriants or permutations, how to deal with them
## Routeweave NetHow does Routeweave Net's extra enemies affect this stage
## Notable Paradigms and Debuffs### Substantial Collapse | Propagating CollapseIf the paradigm doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
### Non-linear Movement | Non-linear ActionIf the paradigm doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
### Emotional Entity | Terrifying EntityIf the paradigm doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
### Barometric Anomaly | Barometric DisorderIf the paradigm doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
### Injury Trigget | Crisis TriggerIf the paradigm doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
### Bosky Passage Effects#### *In this place, allied units have increased HP and ATK, but a large amount of [Dominion] will appear in battles** +30% HP and ATK (external modifier)* 12 deployable tiles covered with Dominion
If the effect doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
#### *In this place, allied units have reduced ATK, but deal significantly more damage to enemies 2 or more tiles away** -40% ATK (external modifier)* +100% final damage modifier to enemies 2 or more tiles away
If the effect doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.#### *In this place, you have a lower deployment limit, but Operators' Redeployment Time is greatly reduced** -80% redeployment time* Deploy limit reduced by 4
If the effect doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
#### *In this place, all Operators have reduced SP cost, but all skills activate automatically** -30% SP cost
If the effect doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
#### *In this place, all enemies have reduced Movement Speed, but gain increased Weight, DEF, and RES** -50% MSPD* +800 DEF* +30 RES* +1 weight
If the effect doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
## RecommendationsGeneral recommendations