IS4 Strategy Guide Template for Website
Below are raw and rendered mdx (markdownx) for a template IS4 strategy section on the website. You can view the raw code at the bottom if you collapse the Strategy Section or if you go to the Raw tab of the overview. The import
s should only appear once in the file. In the event you are proposing a change to the website directly, you should format your strategy section as follows:
Rendered
Section titled “Rendered”Stage description and general analysis goes here
NM and EM differences
Notable Enemies
Section titled “Notable Enemies”- List notable enemies: why they are worth explaining
Stage Variants / Permutations:
Section titled “Stage Variants / Permutations:”If the stage has notable veriants or permutations, how to deal with them

Routeweave Net
Section titled “Routeweave Net”
Routeweave Net
Section titled “Routeweave Net”How does Routeweave Net’s extra enemies affect this stage
Notable Paradigms and Debuffs
Section titled “Notable Paradigms and Debuffs”
Propagating Collapse
Section titled “Propagating Collapse”
Propagating Collapse
Section titled “Propagating Collapse”If the paradigm doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.

Non-linear Action
Section titled “Non-linear Action”
Non-linear Action
Section titled “Non-linear Action”If the paradigm doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.

Terrifying Entity
Section titled “Terrifying Entity”
Terrifying Entity
Section titled “Terrifying Entity”If the paradigm doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.

Barometric Disorder
Section titled “Barometric Disorder”
Barometric Disorder
Section titled “Barometric Disorder”If the paradigm doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.

Crisis Trigger
Section titled “Crisis Trigger”
Crisis Trigger
Section titled “Crisis Trigger”If the paradigm doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.

Bosky Passage Effects
Section titled “Bosky Passage Effects”
Bosky Passage Effects
Section titled “Bosky Passage Effects”In this place, allied units have increased HP and ATK, but a large amount of [Dominion] will appear in battles
Section titled “In this place, allied units have increased HP and ATK, but a large amount of [Dominion] will appear in battles”- +30% HP and ATK (external modifier)
- 12 deployable tiles covered with Dominion
If the effect doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
In this place, allied units have reduced ATK, but deal significantly more damage to enemies 2 or more tiles away
Section titled “In this place, allied units have reduced ATK, but deal significantly more damage to enemies 2 or more tiles away”- -40% ATK (external modifier)
- +100% final damage modifier to enemies 2 or more tiles away
If the effect doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
In this place, you have a lower deployment limit, but Operators’ Redeployment Time is greatly reduced
Section titled “In this place, you have a lower deployment limit, but Operators’ Redeployment Time is greatly reduced”- -80% redeployment time
- Deploy limit reduced by 4
If the effect doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
In this place, all Operators have reduced SP cost, but all skills activate automatically
Section titled “In this place, all Operators have reduced SP cost, but all skills activate automatically”- -30% SP cost
If the effect doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
In this place, all enemies have reduced Movement Speed, but gain increased Weight, DEF, and RES
Section titled “In this place, all enemies have reduced Movement Speed, but gain increased Weight, DEF, and RES”- -50% MSPD
- +800 DEF
- +30 RES
- +1 weight
If the effect doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
Recommendations
Section titled “Recommendations”General recommendations
import HeadingWithIcon from '/src/components/HeadingWithIcon.astro';import StrategySection from '/src/components/StrategySection.astro';
<StrategySection title="Stage Analysis" author="YOUR NAME" defaultOpen={true}>
Stage description and general analysis goes here
NM and EM differences
## Notable Enemies* List notable enemies: why they are worth explaining
## Stage Variants / Permutations:If the stage has notable veriants or permutations, how to deal with them
<HeadingWithIcon level={3} icon="/guides/is4-expeditioners/images/collectibles/rogue_3_relic_boss_2b.png" id="cadence"> ## Routeweave Net</HeadingWithIcon>
How does Routeweave Net's extra enemies affect this stage
## Notable Paradigms and Debuffs<HeadingWithIcon level={3} icon="/guides/is4-expeditioners/images/paradigms/86px-IS4_Collapse_Paradigm_2.png" id="collapse"> ### Propagating Collapse</HeadingWithIcon>
If the paradigm doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
<HeadingWithIcon level={3} icon="/guides/is4-expeditioners/images/paradigms/81px-IS4_Collapse_Paradigm_3.png" id="non-linear"> ### Non-linear Action</HeadingWithIcon>
If the paradigm doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
<HeadingWithIcon level={3} icon="/guides/is4-expeditioners/images/paradigms/90px-IS4_Collapse_Paradigm_4.png" id="entity"> ### Terrifying Entity</HeadingWithIcon>
If the paradigm doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
<HeadingWithIcon level={3} icon="/guides/is4-expeditioners/images/paradigms/90px-IS4_Collapse_Paradigm_6.png" id="baro"> ### Barometric Disorder</HeadingWithIcon>
If the paradigm doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
<HeadingWithIcon level={3} icon="/guides/is4-expeditioners/images/paradigms/90px-IS4_Collapse_Paradigm_7.png" id="trigger"> ### Crisis Trigger</HeadingWithIcon>If the paradigm doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
<HeadingWithIcon level={3} icon="/guides/is4-expeditioners/images/nodes/IS_Node-Bosky_Passage.png" id="bosky"> ### Bosky Passage Effects</HeadingWithIcon>
#### *In this place, allied units have increased HP and ATK, but a large amount of [Dominion] will appear in battles** +30% HP and ATK (external modifier)* 12 deployable tiles covered with Dominion
If the effect doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
#### *In this place, allied units have reduced ATK, but deal significantly more damage to enemies 2 or more tiles away** -40% ATK (external modifier)* +100% final damage modifier to enemies 2 or more tiles away
If the effect doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
#### *In this place, you have a lower deployment limit, but Operators' Redeployment Time is greatly reduced** -80% redeployment time* Deploy limit reduced by 4
If the effect doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
#### *In this place, all Operators have reduced SP cost, but all skills activate automatically** -30% SP cost
If the effect doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
#### *In this place, all enemies have reduced Movement Speed, but gain increased Weight, DEF, and RES** -50% MSPD* +800 DEF* +30 RES* +1 weight
If the effect doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
## RecommendationsGeneral recommendations
</StrategySection>```