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IS4 Strategy Guide Template for Website


Below are raw and rendered mdx (markdownx) for a template IS4 strategy section on the website. You can view the raw code at the bottom if you collapse the Strategy Section or if you go to the Raw tab of the overview. The imports should only appear once in the file. In the event you are proposing a change to the website directly, you should format your strategy section as follows:

Stage description and general analysis goes here

NM and EM differences

  • List notable enemies: why they are worth explaining

If the stage has notable veriants or permutations, how to deal with them

icon

How does Routeweave Net’s extra enemies affect this stage

icon

If the paradigm doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.

icon

If the paradigm doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.

icon

If the paradigm doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.

icon

If the paradigm doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.

icon

If the paradigm doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.

icon

In this place, allied units have increased HP and ATK, but a large amount of [Dominion] will appear in battles

Section titled “In this place, allied units have increased HP and ATK, but a large amount of [Dominion] will appear in battles”
  • +30% HP and ATK (external modifier)
  • 12 deployable tiles covered with Dominion

If the effect doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.

In this place, allied units have reduced ATK, but deal significantly more damage to enemies 2 or more tiles away

Section titled “In this place, allied units have reduced ATK, but deal significantly more damage to enemies 2 or more tiles away”
  • -40% ATK (external modifier)
  • +100% final damage modifier to enemies 2 or more tiles away

If the effect doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.

In this place, you have a lower deployment limit, but Operators’ Redeployment Time is greatly reduced

Section titled “In this place, you have a lower deployment limit, but Operators’ Redeployment Time is greatly reduced”
  • -80% redeployment time
  • Deploy limit reduced by 4

If the effect doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.

In this place, all Operators have reduced SP cost, but all skills activate automatically

Section titled “In this place, all Operators have reduced SP cost, but all skills activate automatically”
  • -30% SP cost

If the effect doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.

In this place, all enemies have reduced Movement Speed, but gain increased Weight, DEF, and RES

Section titled “In this place, all enemies have reduced Movement Speed, but gain increased Weight, DEF, and RES”
  • -50% MSPD
  • +800 DEF
  • +30 RES
  • +1 weight

If the effect doesn’t have any relevance simply remove, otherwise explain how it affects particularly this stage over others.

General recommendations

import HeadingWithIcon from '/src/components/HeadingWithIcon.astro';
import StrategySection from '/src/components/StrategySection.astro';
<StrategySection title="Stage Analysis" author="YOUR NAME" defaultOpen={true}>
Stage description and general analysis goes here
NM and EM differences
## Notable Enemies
* List notable enemies: why they are worth explaining
## Stage Variants / Permutations:
If the stage has notable veriants or permutations, how to deal with them
<HeadingWithIcon
level={3}
icon="/guides/is4-expeditioners/images/collectibles/rogue_3_relic_boss_2b.png"
id="cadence"
>
## Routeweave Net
</HeadingWithIcon>
How does Routeweave Net's extra enemies affect this stage
## Notable Paradigms and Debuffs
<HeadingWithIcon
level={3}
icon="/guides/is4-expeditioners/images/paradigms/86px-IS4_Collapse_Paradigm_2.png"
id="collapse"
>
### Propagating Collapse
</HeadingWithIcon>
If the paradigm doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
<HeadingWithIcon
level={3}
icon="/guides/is4-expeditioners/images/paradigms/81px-IS4_Collapse_Paradigm_3.png"
id="non-linear"
>
### Non-linear Action
</HeadingWithIcon>
If the paradigm doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
<HeadingWithIcon
level={3}
icon="/guides/is4-expeditioners/images/paradigms/90px-IS4_Collapse_Paradigm_4.png"
id="entity"
>
### Terrifying Entity
</HeadingWithIcon>
If the paradigm doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
<HeadingWithIcon
level={3}
icon="/guides/is4-expeditioners/images/paradigms/90px-IS4_Collapse_Paradigm_6.png"
id="baro"
>
### Barometric Disorder
</HeadingWithIcon>
If the paradigm doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
<HeadingWithIcon
level={3}
icon="/guides/is4-expeditioners/images/paradigms/90px-IS4_Collapse_Paradigm_7.png"
id="trigger"
>
### Crisis Trigger
</HeadingWithIcon>
If the paradigm doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
<HeadingWithIcon
level={3}
icon="/guides/is4-expeditioners/images/nodes/IS_Node-Bosky_Passage.png"
id="bosky"
>
### Bosky Passage Effects
</HeadingWithIcon>
#### *In this place, allied units have increased HP and ATK, but a large amount of [Dominion] will appear in battles*
* +30% HP and ATK (external modifier)
* 12 deployable tiles covered with Dominion
If the effect doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
#### *In this place, allied units have reduced ATK, but deal significantly more damage to enemies 2 or more tiles away*
* -40% ATK (external modifier)
* +100% final damage modifier to enemies 2 or more tiles away
If the effect doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
#### *In this place, you have a lower deployment limit, but Operators' Redeployment Time is greatly reduced*
* -80% redeployment time
* Deploy limit reduced by 4
If the effect doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
#### *In this place, all Operators have reduced SP cost, but all skills activate automatically*
* -30% SP cost
If the effect doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
#### *In this place, all enemies have reduced Movement Speed, but gain increased Weight, DEF, and RES*
* -50% MSPD
* +800 DEF
* +30 RES
* +1 weight
If the effect doesn't have any relevance simply remove, otherwise explain how it affects particularly this stage over others.
## Recommendations
General recommendations
</StrategySection>```