Wonderland Route Finder
Load a screenshot of the map. The page finds the grid and every bridge, works out the fewest explorations that reveal the whole 5 × 5, and numbers them on the map. On an ED4 Wonderland it also checks whether the wonderland is evil and, if so, plans the Tavern search first.
How to use
- Load a map. Either paste a screenshot (Ctrl/⌘ V), drag one onto the map, press Load screenshot, or pick an example. The page finds the grid and the bridges and decides the map type: Wander into Wonderland starts at (3,3) in the centre; ED4 Wonderland starts at (3,1), and anything outside its 5 × 5 is ignored.
- Check the map. Compare the pink lines with the game. Amber lines are faint, so check those first. Click between two nodes to add or remove a bridge, or click a node to move the start. Map type and grid calibration are under Settings.
- Lock the map. Press Lock map. The detection marks disappear and the routes are drawn instead. Press Edit map to go back.
- Follow the route. Explore all numbers the fewest explorations that reveal the whole 5 × 5. On an evil ED4 Wonderland, where none of (2,1), (3,2), (4,1) is a Tavern, the Tavern search comes first: set Steps you can take, and the page picks the paths that reveal the most Tavern candidates within that budget.
- Save it. Download or copy the labelled image under Labelled image.
Drop the screenshot
Detected bridge Faint, check it S = start
Explore in this order Tavern candidate (3 bridges) Dashed: reveals the candidate
Click between two nodes to add or remove a bridge. Click a node to make it the start. When the bridges match the game, press Lock map. You can also paste a screenshot (Ctrl/⌘ V) or drop one on the map.
The map is locked, so only the routes are drawn. Press Edit map to change bridges or the start.
Loading the example map…