Toy Soldiers
Floor: 2
Type: Combat
Statuegeist:
• Regular: 1
• Emergency: 1
The stage consists of enemies from the Lone Trail event. They do not have any special mechanics since the gravity mechanic is not available on this map.
The main threat of this map is from the top lane. Arc Commandos spawn from the top Incursion Point and fall down the line of holes on the right side of the map.
However, when they are accelerated by the movement speed buff of the statuegeist, they lift off and gain low-altitutde hovering.
NM and EM differences
2nd Arc Screenguard is replaced by ‘Offender’ Production Model
Notable Enemies
Section titled “Notable Enemies”- Arc Screenguard: High defence enemy which loses defensive stats when taking hits.
- ‘Offender’ Production Model: Affectionately known to the writer as “Rocket Cars”, this enemy requires block 3 to stop and runs over allies, dealing heavy damage. Has respectable defensive stats.
Stage Variants / Permutations:
Section titled “Stage Variants / Permutations:”Only one stage permutation exists.
Notable Sui hours and Risk Coin debuffs
Section titled “Notable Sui hours and Risk Coin debuffs”No notable Sui hours.
Stage Strategies
Section titled “Stage Strategies”Kill the statuegeist as soon as possible to elimitate the threat of Arc Commandos lifting off.
Camp the bottom to handle all enemy lanes more efficiently.