Repel the Outsiders
Floor: 3
Type: Combat
Statuegeist:
• Regular: 0
• Emergency: 1
The stage consists of enemies from Chapter 16: Abnormal Spectrum, specifically Army Heavy Artillery, Army Shieldguard, Army Infiltrator, Army Mobile Crossbowman and Abnormal Originium Slug. Fret not, they didn’t forget our best friend Miner Guerilla.
The stage starts off with 6 Miner Guerillas circling central ranged tiles and Abnormal Originium Slugs spawning from top incursion point. It should be noted that the top incursion point only spawns Abnormal Originium Slugs who go straight bottom for staircase throughput the stage, while the rest of the enemies spawn from left incursion point and make a beeline for objective points after idling for few seconds.
97 seconds into the stage the first Army Shieldguard spawns alongside the only Army Heavy Artillery, with two more Army Shieldguards spawning after 112s and 127s respectively, with Miner Guerillas entering objective point after 136s.
NM and EM differences
A statuegeist spawning Talismans will be present on a random tile.
Notable Enemies
Section titled “Notable Enemies”- Army Heavy Artillery has global range and can hurt if it targets a frail/unit with no healing source. Bait its attacks and deal with it quickly.
- Army Shieldguards are tanky.
- Army Infiltrators can only be blocked by Miner Guerillas and will sneak past your units otherwise.
- Abnormal Originium Slugs have a barrier that can only be destroyed by Guerilla Miners (absorbs damage upto 10% of max HP otherwise). While barrier is active, deals 200 sourceless arts damage back to the damage source (unless it’s Miner Guerilla), has target priority +1 and 50% physical and arts damage reduction.
- It should be noted that Miner Guerillas can attack chests too, which can be a concern with mimic chests.
Notable Debuffs
Section titled “Notable Debuffs”If you don’t haven’t scaled at all, any tongbao that gives enemies stats can pose some problems eg. West Stones, Southern Mount, Eastern Gaps.
Stage Strategies
Section titled “Stage Strategies”- E2 Raidian can deal with every enemy in this stage except Army Shieldguards with s2, use other operators for them.
- E1 Raidian might need some help on the other hand.
- Placing summons in top incursion point lane helps spawncamp/almost spawncamp enemies.