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Look Out Above

Look Out Above

Floor: 2
Type: Combat
Statuegeist:
Regular: 1
Emergency: 2


This stage mainly consists of enemies from the Monster Hunter Collab event.

It is easy to be overwhelmed by enemies especially without enough block.

Shadow Scholars mix with Hornbeasts provide early opener pressure, requiring early block to suppress.

Direswine appear later, running over allied units with low block and dealing heavy physical damage on impact.

NM and EM differences
EM adds an extra statuegeist for extra juicy ingots (and makes the reader’s lives difficult)

  • Hornbeast: Not cute animals that accelerate when taking damage. Can easily overwhelm blockers.
  • Oxmane: Spawns exclusively from statuegeists on this map. Prioritize attacking Hornbeasts, causing them to accelerate.
  • Direswine(piggies): Beefy elites that work similar to Sarkaz Lancers, slowly accelerate and deal an extra hit to the blocker on the initial hit proportional to its movement speed. Additionally, requries 2 block to be blocked and deals more damage when running over allies.
  • Saltheap Cannon: Stage device with extremely high defence (3000). Loads an enemy unit with weight 3 or less adjacent to the cannon and launches them to the other side of the map, dealing heavy physical damage to allied units upon impact.

No known stage permutation exists

Hsu Hui can make openers tricky,proceed with caution.

Raidian S2 is the way to go, dedicate one summon to destroying the statuegeist by placing the summon adjacent to the statuegeist facing left. This prevents the Oxmanes from harassing your front line.

On EM, dedicate a ranged dps to kill the other statuegeist by placing one tile above the extra statuegeist.

Preemptively clear some of the Hornbeasts so they do not overwhelm allied blockers at later waves.

Spawncamp the Direswines since they have a checkpoint when they initially appear.

The Saltheap cannon should be left alive to transport the Direswines to the left part of the map where defenses should be set up.