Guardian of Justice
Floor: 2
Type: Combat
Statuegeist:
• Regular: 0
• Emergency: 0
This stage features mechanics from the Twilight of Wolumonde Event.
A Gramaphone is inactive on this map. Placing allied units adjacent to the Gramaphone charges it up. When fully charged, attacks deal Ranged Arts damage equal to a percentage of the enemy’s Max HP and periodically heals allied units.
NM and EM differences
1 Bottle Swordsman is replaced with Mudrock Colossus
Notable Enemies
Section titled “Notable Enemies”- Leithanian Whisperer: Long ranged Arts caster that is immune to stun, silence and freeze. Will try to contest Gramaphones.
- Bottle Swordsman: Ranged appartition enemy with small attack range. Attacks can apply talismans on allied units. Somewhat beefy and needs to be dealt early.
- Mudrock Colossus: Melee enemy that only appears on the EM variant. Extremely high HP but folds under an ally-controlled Gramaphone.
Stage Variants / Permutations:
Section titled “Stage Variants / Permutations:”No particular noteworthy stage permutations aside from enemy positioning order
Notable Sui hours and Risk Coin debuffs
Section titled “Notable Sui hours and Risk Coin debuffs”Hsu Hui can make openers slightly tricky, but not significant trouble should exist.
Stage Strategies
Section titled “Stage Strategies”Open with Raidian and neutralize the Bottle Swordsman from afar with S2 summons
Camp the bottom left Incursion Point to kill the whisperers.
Take control of the Gramaphone as soon as possible
Example video link:
- The clear is left as an exercise to the reader.