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Away, Hui!

Away, Hui!

Floor: 3
Type: Combat
Statuegeist:
• Regular: 0
• Emergency: 1


The stage consists of enemies from Chapter 9 Stormwatch, specifically Dublinn Flamerazer, Dublin Sniffer Hound, Dublin Scout and Dublinn Evocator.

The stage starts with 5 Dublinn Flamerazers idling at left side of the map for 80s, with two more spawning at 36s and 39s respectively from top middle incursion point. After 30s a Dublinn Evocator will spawn from right incursion point.

There are a total of 3 waves of Dublinn Flamerazers, each spawning after the first wave’s idle time aka at 70s, (70+60)s and (70+60+60)s. Only two Dublinn Evocators aare present, the second one spawning after 105s. Everyone enters right objective point except Dublinn Flamerazers from top left incursion point.

An important mechanic to note will be Dublinn Flamerazers dying when another one of them dies within their range

NM and EM differences
A statuegeist will be present 2 tiles to the right of middle incursion point which spawns Talismans.

  • Dublinn Flamerazers can hurt if you carelessly place units, exploit their short range of 1 tile to take them out and thus trigger a domino effect with the aforementioned mechanic.
  • Dublinn Evocator’s Purifying Flames can mess with your melee unit placements, advised to spawncamp or place melee units towards bottom as Purifying Flames loses attack with distance travelled.

Any hour that places Talismans on your core units can make your start annoying but nothing exceptional, same goes for Ssu-Nung and Wei-Chien.

  • Since Purifying Flames count as an enemy, Borderbound Mirrow would work on every single one of them, but would also interfere with Dublinn Flamerazers dying when another one of them dies in range. To prevent the latter from happening, have the flamerazer attack a bait unit first.
  • Biding Time gives DP when Purifying Flames makes contact with your operators.