IS6 General Information
This page is mostly a compilation of varied, general information for IS6.
Yan operators
Section titled “Yan operators”
Face-Off rewards
Section titled “Face-Off rewards”When you select Face-off, you can view the stage details to determine the types of operators permitted in the fight (Melee/Range or both).
For the middle and right faceoffs, you are restricted to using operators of the specified type. However, the left faceoff always has the opposite restriction (e.g., if the stage specifies melee, the left option will be a ranged tile).
The rewards are as follows:
- Left: Voucher (2 options), Tongbao (2 options), Tongbao (2 options)
- Middle: Tongbao (2 options), Relic, Voucher (2 options)
- Right: Rare Relic, Voucher (1 option), Voucher (2 options)
Tongbaos
Section titled “Tongbaos”Tier system
Section titled “Tier system”Tongbaos are classified in tiers which matters when trading them in the Plan node. As a general rule, most Tongbaos will be traded into Tongbaos of the same tier, with just a few exceptions. When trading a Tongbao, the pool of possible Tongbaos to obtain has certain Tongbaos originary from a lower or higher tier that can result in a downgrade or upgrade of the Tongbao traded.
The following image contains which Tongbaos pertain to which tier. Note that while the bottom left pool is denoted as Tongbaos not available through trading, it actually denotes Tongbaos that cannot be traded but can be obtained through the Plan node.
(A Tongbao calculator is also available to check the possible outcomes of one specific Tongbao to be traded, or general tossing probabilities)

Interactions
Section titled “Interactions”This section mainly covers non obvious interactions regarding Tongbaos, most of them involving the Plan node inside Sui’s Remnant Consciousness, in which Tongbaos can be “flaired” by choosing the option to “add a condition” to them (e.g. Alloy, Light, Attract, etc.)
| Image | Name | Effect | Explanation |
|---|---|---|---|
![]() | Risk-Zuo Le | On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000) | The ATK bonus affects directly the base ATK of the operator, meaning it gets amplified by other ATK modifiers. |
![]() | Risk-Vying Ventures | On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin. | The -30 ingots loss is calculated first, and then the +15 ingots gain, making it more profitable when tossing it while having a low ingots count and a full risk coffer. Does not give ingots if the Tongbao is locked when tossing. |
![]() | Risk-Gift Accord | +30 Ingots when added to Coffer. On each toss, -10 Ingots | When flaired, it counts as a new Tongbao entering the coffer, meaning each flair results in +30 Ingots, with a total of 71 Ingots of profit after flairing 3 times. |
![]() | Flower-Lungmen Glory | On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way | When flaired, it counts as being lost, allowing you to cash out up to 3 times in a row. The number of relics obtained each time this is lost is where is the number of ingots, this means that having 49 ingots will result in 5 relics, and to obtain 15 relics by flairing 3 times, 188 ingots is enough, this is because the first 2 exchanges would cost 60 Ingots each plus 3 and 6 Ingots respectively, while the 3rd one would cost 49+10 Ingots. |
![]() | Flower-Odd Merchant | +4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after) | When flaired, it counts as a new Tongbao entering the coffer, rewarding 4 coupons each time. |
![]() | Bal-Debts Unending | +6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1) | When flaired, it counts as a new Tongbao entering the coffer, rewarding +6 LP each time. |
Attract and Little Ba’jie Sticker
Section titled “Attract and Little Ba’jie Sticker”The flair Attract, as well as the relic Little Ba’jie Sticker provide a chance to toss extra Tongbaos. These work by, any Tongbao with the flair, or any Tongbao (when having the relic) that failed to be tossed initially, has a 2nd chance of being tossed, Attract providing a 30% chance and Little Ba’jie Sticker providing a 15% chance for each individual Tongbao. These 2 effects stack together, meaning if Attract failed to toss a tongbao, Little Ba’jie Sticker will roll for it again. These can also be calculated in the Tongbao calculator.
Endings
Section titled “Endings”This section covers the steps required to reach each ending.
Ending 2
Section titled “Ending 2”- Enter a Wander into Wonderland node and go into Sui’s Remnant Consciousness
- Found at the end of F1, F4 and inside F2, F3, F5
- Explore Sui’s Remnant Consciousness
- Find the Decision node
- After stepping into this node, pay 30 Ingots to guarantee Ink of the Hidden Butterfly
- This will make Sui (the foot) spawn in the following combat stages
- Note that it may not actually appear in certain stages sometimes
- This will make Sui (the foot) spawn in the following combat stages
- Damage the foot past 50% of its health, this will reward Carved Inkstick Remnant, which can be used in the Prophecy node on F5 to change the ending to ED2
Ending 3
Section titled “Ending 3”- Enter a Wander into Wonderland node and go into Sui’s Remnant Consciousness
- Found at the end of F1, F4 and inside F2, F3, F5
- With a very high chance, the first Doubt node found will be the ending 3 Doubt node
- After having 5 candleguest operators, choose the first option to get Unflinching Masterplan
- After having Unflinching Masterplan, go into a Pathfinder node and choose Board to flame, characters to light to fight the combat Clarity
- This rewards the relic Cloud & Paint that will unlock F6 with ED3
Notes: Only candleguest operators are available in ED3.
Ending 4
Section titled “Ending 4”- Enter a Wander into Wonderland node and go into Sui’s Remnant Consciousness
- Found at the end of F1, F4 and inside F2, F3, F5
- The first Trader node will offer the relic Unsealed Case that costs 5 Life Points that is required to be bought
- After having Unsealed Case, go into a Scout node and choose Apply for a case-carrier which will require to scout an operator (will result promoted) and will only return on F6 before ED4
- This rewards Inkless Scroll that will unlock F6 with ED4
Notes: Only scrolled operators are available in ED4. The scouted operator will be scrolled and a special Wander into Wonderland node will be available in F6 that has multiple Doubt nodes with the option to scroll operators.
Ending 5
Section titled “Ending 5”Relics:
- Memory Scope: in tavern, Use ink to birth a tool (-5 Max LP, lose all Hope and Ingots) (unlocks a special option in bosky nodes)
- ‘Little Moji’ (requires Memory Scope): in Wander into Wonderland, Gaze at the instrument (starts the fight Recorded Memory which rewards ‘Little Moji’, redirecting the run towards ED5)
- Merciless (requires ‘Little Moji’): in tavern, Break apart Sui’s defenses (only required for the harder variants)
- Ceaseless: in Pathfinder, Break apart Sui’s defenses (+9 Coupons, Ceaseless) (only required for the harder variants)
Ending variants from F7 prophecy options:
- Look towards the shadow (harder fight options):
- Go for a suppressive strike
- Yi appears (Map 1)
- Study inheritance of form
- Requires ed2 relic, Sui appears (Map 1)
- Match
- Requires ed3 relic, Wang appears (Map 1)
- Sculpt the calendar
- Requires ed4 relic, Statuegeists appear (Map 1)
- Wage war against the entire pack
- Requires both Merciless+Ceaseless, Yi, Sui, Wang appear, Chongyue and the dragon appear at the same time, tails reflect more %Dmg (Map 1)
- Define a source
- Requires both Merciless+Ceaseless, Chongyue and the dragon appear at the same time, tails reflect more %Dmg (Map 2)
- Go for a suppressive strike
- Shuo’s form becomes clearer
- Easier variant (Map 2)
Map 1: Stasis
Map 1: Defining the World
Boss collectibles pool
Section titled “Boss collectibles pool”![]() | Family Stir-Fry | ![]() | Metal Expedition Drum | ![]() | Bells of Agreement |
![]() | Strange Picky Statue* | ![]() | Varied Fortune* | ![]() | Soldier’s Edge |
![]() | Raidian’s Handheld Console | ![]() | Elder Mask | ![]() | Craftsman Shadow |
![]() | Scout’s Scope | ![]() | Godmother’s Token | ![]() | Court Striking Block |
![]() | Survivor Contract | ![]() | Black Tulip | ![]() | Fearless Blade |
![]() | Victory Guqin |
Marked relics cannot be obtained through Rogue Trader nodes.
Stamp collection encounter
Section titled “Stamp collection encounter”Melee The one like a soldier and sword
- The one like weighing scales
- ‘Plucked Balance’: Melee Operators gain +35% HP and +35% ATK
- The one like flowers and plants
- ‘Plucked Flower’: Melee Operators have +3 DP Cost, but gain +1 Block and +50% DEF
- The one like storm clouds
- ‘Plucked Risk’: All Melee Operators restore HP equal to 5% of their Max HP every second after deployment for 20s
Ranged The one like a bow and arrow
- The one like weighing scales
- ‘Thrown Balance’: All Ranged Operators gain +25% HP and +25% ATK
- The one like flowers and plants
- ‘Thrown Flower’: All Ranged Operators +2 DP Cost, but gain 2 layers of Shield when deployed
- The one like storm clouds
- ‘Thrown Risk’: All Ranged Operators gain status resistance and 15% Arts Dodge
All operators The one like mount and stream
- The one like weighing scales
- ‘Seen Balance’: When enemies become Weightless, -30% DEF and RES for 10s
- The one like flowers and plants
- ‘Seen Flower’: On skill activation, Operators gain a Barrier equal to 10% of their Max HP that lasts for 10s (Does not stack)
- The one like storm clouds
- ‘Seen Risk’: Allied Operators deal 50% more Physical and Arts damage to Apparition enemies
Candleguests The one like a Feranmut
- The one like weighing scales
- ‘Sui’s Balance’: Candleguest Operators gain +50% ATK and DEF
- The one like flowers and plants
- ‘Sui’s Flower’: All operators have +3 DP Cost, but Candleguest Operators gain +10% HP, ATK, and DEF for every Candleguest in the Squad
- The one like storm clouds
- ‘Sui’s Risk’: Candleguests gain 100% ATK for 10s after deployment, duration increased by 5s for every Candleguest promoted via combat (Can be increased up to 15 times)





















