Tianshi Squad TL
Tianshi Bureau Squad guide: 百分百役群兽的秘密,界园皇帝分队——天师府全局运营教学
Section titled “Tianshi Bureau Squad guide: 百分百役群兽的秘密,界园皇帝分队——天师府全局运营教学”Source: Original Bilibili video
Original Video Creators:
- 凉笙づ (Bilibili)
TL: Mouse, EvilCat, Danger_Asian, Mika (The collector)
Abstract
Section titled “Abstract”Tianshi Bureau Squad is a squad that has consistently been powerful since the release of IS6. The squad being able to enter Wonderland through Safe House and getting additional candles every Wonderland entry perfectly supports the run progression of IS6. With the addition of Ending 5 in DLC2, the increased requirement for candles to fulfill ending requirements and the buffs to the squad resulted in Tianshi Bureau Squad being the strongest and most consistent squad to take down ED5 Stasis (Wage War version)
In this video/guide, we will be explaining in detail how to pilot the squad through the entire run. We will discuss the thought process of the run, and how to find enough stats/buffs to clear Ending 5. Details on how to clear each stage will not be covered in this video/guide. If you are unfamiliar with how to clear each combat stage in Floor 2 Wonderland, please practice on your own.
The video/guide will cover the following topics: Overall Route Selection and Run Management Strategy Guide to Tongbao Economy Item Quality / Affix quality The Theory and Practical Applications behind tossing the coin box Miscellaneous Tips
Overall Route Selection and Run Management Strategy
Section titled “Overall Route Selection and Run Management Strategy”Start of Run
Section titled “Start of Run”- Prioritize starting with 2 coupons
- Start with Raidian, Sussuro, Windscoot or Luo Xiaohei
- Sussuro is picked as her healing is stronger than Purestream. She is the strongest medic for Pathfinder combat on Floor 2
- Windscoot/Luo Xiaohei to fulfill Yan requirements. Windscoot is better for EM To Market and F2 Pathfinder combat as he has high HP and 0 block. Luo Xiaohei is better for EM Gopnik Encounter Combat as a blocker
- Recommend for players with Luo Xiaohei to start Windscoot. Players who do not have Luo Xiaohei should borrow Luo Xiaohei to start.
Floor 1
Section titled “Floor 1”- Prioritize the route with EM for collectible and chance to get higher rarity Tongbao. This helps with starting the snowball.
- First voucher from combat should not be conserved, and should be used as follows:
- Defender Voucher for Hoshiguma Alter. Supporter Voucher to E2 Raidian. Guard voucher can go to the other 4* Yan Guard you didn’t start with. Vanguard Voucher goes to Silverash Alter. Caster Voucher goes to Pramanix Alter. Specialist Voucher goes to Wang or Exusiai Alter. Medic Voucher goes to Purestream. Sniper voucher should be conserved or used to recruit a 4*
- (TL Note: This video was released right after the release of Bellone, and before Kal’tsit Alter, Closure and Orchid Alter)
- Subsequent Vouchers after first combat:
- If too many sniper vouchers, consider Wisadel
- Second Guard/Caster/Vanguard/Specialist Vouchers after recruiting their respective operators: consider conserving to candlelight at F2 Wonderland.
- Alternatively for specialist voucher, recruit a Yan op
- You should not conserve more than 3 vouchers in Floor 1
- Do not go for 3 combat nodes on Floor 1.
- Save Coupons for Floor 2 for better vertical pathing
- If there is Wish Fulfilled in F1 path, and neither of the collectibles offered are important, take the more valuable collectible, or toss tongbao if option is available. 8 ingots is better than a bad collectible, since it can be used for F1 Rogue Trader after.
- The only good Encounter in F1 is Gopnik Encounter Fight. Do not waste ingots on any of the other encounters.
- F1 Rogue Trader: Purchase E2 Voucher/Voucher that can E2, Class training book, +Hope collectibles, strong stacking collectibles. The smoky candle should be used on Raidian, since E1 Raidian can clear Difficult Beginnings and E2 Raidian can clear Avarice and Inner Rage(Crusher variant)
- If you have more than 16 ingots remaining, see nothing worth purchasing, and need to find vouchers to E2 your carry ops, consider refreshing once.
- Remember to leave Rogue Trader with more than 2 ingots for Hundred Clan Rebellion node in Wonderland (-2 ingot to recruit an Operator)
- F1 Wonderland: Your priority should be as follows:
- Discovering ED3 doubt in a good location to not pathlock yourself (The first doubt node discovered has a high chance to be ED3 doubt, choose path that will minimize nodes locked behind doubt, or path that has alternate ways to reach nodes that would be locked behind doubt.)
- Raidian can solo the following stages:
- Difficult Beginnings (E1). Beware of +Def coin
- Avarice (E2). Bring S2
- Inner Rage(Crusher variant) (E2). Bring S3.
- Always go for 1 candle clear to start the snowball.
- It is not necessary to buy Unsealed Case (ED4 collectible) in the first F1 Wonderland Trade Node. Instead, purchase until you are down to 1 LP for potential 1LP doubt.
- Retrieve Node that increases max LP: If found before visiting a Trade node, consider visiting that first.
- Retrieve Node that gives a voucher: If required to recruit operator/E2 operator, consider visiting.
- Retrieve Node (Others): Low priority
- Legend Node: Only path into early legend nodes if you need to discover ED3 doubt or are severely pathlocked, and you’ve traversed 5 other nodes and are not at Max LP to maximize benefit from A Chance to Live node.
- Exploration (reveal as many nodes as you can). It is acceptable to enter nodes that give you nothing (Like Leisure, Tavern and Plan), but it is not acceptable to waste resources (Entering Retrieve:Recover HP or Legend Nodes at max LP)
- Scout out the highest reward of doubt nodes, aim to clear those.
- If you have traversed 5 other nodes, are at 1LP, and do not see a 1LP doubt node, can consider visiting Legend for a chance to get A Chance to Live node.
- If you see 4 yan Doubt, aim to clear it ASAP.
- Doubt nodes are the highest source of collectibles in the early game. It is easiest to clear 1 LP and 4 Yan. 12 Hope and 15 max LP conditions are more tricky and required some amount of luck
- By the time you enter the last Wonderland available on Floor 2 (Wonderland or Safe House node), you should be able to make an informed decision on whether to go for max collectibles from each doubt node, or accept a reduced reward if it pathlocks you, and you are unable to meet the requirements in the short term.
- To conclude, the goals for F1 Wonderland are as follows:
- To gain information on the layout of the Wonderland
- To gain early development via command exp/collectibles if available
- To identify the Turmoil nodes you will be facing, and based on your combat power, plan how many coupons you will be able to get in Floor 2.
- Explore doubt nodes, conduct assessment accordingly.
Floor 2
Section titled “Floor 2”- F2 Pathfinder Node: Take the combat
- Hoshiguma Alter, Pramanix Alter, Silverash Alter, Windscoot have a very good chance to survive F2 Pathfinder combat.
- In extreme situations, you can consider taking the combat with Raidian instead to guarantee success.
- The benefit of F2 Pathfinder is not turning an operator into a Candleguest, but instead the rewards from passing this stage.
- F2 Scout Node: Assessed based on where it is located.
- If early and is connected to Wonderland, consider the team you need to clear Turmoils in Wonderland and scout accordingly.
- If late (after Wonderland), check if you have a suitable E1 6* operator to scout.
- By F3, you want at least 6 coupons (To path downwards twice). Scout is a source of coupons
- If you have Unsealed Case (ED4 collectible) and no suitable E1 6* operator, take ED4 scout on Floor 2.
- F2 Pathing Priority: Prioritize Wonderland and Safe House nodes. If required to path vertically, do so.
- Emergency and Scout nodes are good to path vertically for.
- Late Rogue Trader and Encounter nodes are lower priority to path vertically for, assess based on your current game state.
- Do not path vertically just to take a normal combat or Lost and Found, low rewards.
- Avoid early F2 Rogue Trader nodes.
- You will lose the Whistle before taking Memory Scope (ED5 collectible).
- Remember: Keep at least 6 coupons in F3 to ensure you can path vertically twice.
- If nodes are not well-connected, assess which path to take based on priority of nodes (Wonderland/Safe House > Emergency/Scout > Late Rogue Trader/Encounter), amount of coupons spent, and whether you will path into undesirable nodes.
- With Flower-Garden Trip Tongbao, factor in coupon gain into the assessment.
- If you have excessive coupons from external sources (Tongbao like Flower-Garden Trip), it may be better to pick routes with more vertical paths.
- Always make an assessment based on the current game state.
- F2 Wonderland:
- Should you candlelight an operator before entering? Decide based on following:
- ED3 Doubt condition (5 Candleguest) met?
- Do you need that extra candle?
- When Safe House is available on F2, candle availability pressure is low, you may candlelight a random 4* to fill ED3 doubt requirements.
- If candles are a tight resource, and you are not in a rush to clear the ED3 doubt node, consider entering without candlelighting an operator.
- How strong is your current Candleguest squad?
- Will you get an E2 from this candlelight, or a strong E1 like Silverash Alter/Hoshiguma Alter that you will have the hope to E2 later? If so, candlelight the operator.
- The primary goal of F2 Wonderland is to ensure you have at least 6 coupons entering F3.
- Based on your current squad and stats, clear Turmoils and highest reward of Doubt Nodes
- Prioritize Turmoils that have/may have extra collectibles
- For Doubt Nodes, If you think you are unable to clear the highest reward of a Doubt node before Floor 3, or if the Doubt is severely blocking the path, it is acceptable to take a lower tier reward for a single collectible.
- F2 Trade node: Visit Trade node at the final step of Wonderland to purchase Unsealed Case (ED4 collectible) and Tower
- Through legend/retrieve node visits, even if you went down to 1LP on floor 1, there is a good chance you recover enough LP to buy the two collectibles. Worst case scenario, recover HP in Tavern node.
- Try to take ED4 collectible after clearing all visible Turmoil Nodes in Wonderland. If you are not confident in clearing remaining Turmoils with 1 candle after taking ED4 collectible, do not take ED4 collectible
- The latest timing where Tianshi Bureau Squad can take ED4 collectible at Floor 3, gamble for Floor 4 scout node (80% or so chance), or pray for a Flower-Garden Trip Tongbao.
- Before you get the snowball rolling, combat strength in F2 Wonderland is always your #1 concern. The ED4 collectible will interfere with that.
- Guaranteeing your early development is more important than getting the ED4 collectible.
- Should you candlelight an operator before entering? Decide based on following:
Floor 3
Section titled “Floor 3”-
Tianshi Bureau Squad should have 20-30 collectibles when entering Floor 3.
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Your pathing priority should transition towards securing endings and clearing resources in Wonderland.
- Secure Unflinching Masterplan / Unsealed Case (The respective ED 3/4 collectible)
- If there is a Rogue Trader on F3, secure Memory Scope (ED5 collectible)
- Without Rogue Trader/Bad Pathing, you may delay Memory Scope
- It is acceptable to be missing one ending when you enter Floor 4, but not both.
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F3 Pathing Priority: Not too different from Floor 2, secure your endings while using coupons to maximize run development.
- If there is a Rogue Trader on F3, highly consider spending all but 30 ingots in Rogue Trader. Enter Wonderland via Great Tomb Whistle afterwards.
- As part of your F3 pathing, you will spend 30 ingots to secure ED2 before securing ED5 in Tavern (reduces all ingots and hope to 0).
- Calculate how many candles you will be able to spend in Floor 3 Wonderland, plan your pathing in the Wonderland accordingly.
- In Floor 3 Wonderland, you need to clear Decision, Turmoils, Doubts and secure ED5 in Tavern. Any remaining candles can be allocated to nodes that yield highest resources, like Plan, Tavern, Trade and Retrieve nodes.
- By the end of Floor 3, with the exception of Retrieve Nodes, you should have cleared all one-time rewards from all Wonderland nodes , and obtained Endings 2345 collectibles.
- Notably, clearing all Doubt Nodes will give you 2 boss collectibles, which greatly increases the chance of finding Bells of Agreement from F3 Dreadful Foe.
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Taking debuff in Pathfinder
- Part of ED5 Wage War requirements is to take Ceaseless from a Pathfinder Node.
- Taking the debuff will also give you 9 coupons.
- Hence, once reaching a Pathfinder, assess whether:
- You have 6 coupons for the next floor (To path vertically twice)
- You need the Pathfinder combat (To get Candleguest)
- If you lack coupons and do not need this combat, take the debuff (and the 9 coupons)
- Note: As F3 pathfinder combat is single-unit, it is not as valuable as F4-5 Pathfinder Nodes. It is hence recommended to use F3 pathfinder to secure Ending requirements (ED3 Clarity or ED5 debuff), and to save future Pathfinders for the potential Bells of Agreement.
Floor 4 onwards
Section titled “Floor 4 onwards”- Objective: Secure remaining Ending 2345 requirements, convert LP to gain combat power.
- Gain LP: Visit Tavern, Retrieve, or use Tongbao to regain LP
- Spend LP: This will be discussed based on whether you have Wu Shang Shuttle and/or Interdependent Luck.
- If you have Wu-Shang Shuttle
- Tianshi Bureau Squad will spend all its candles and ingots to recover LP in Tavern, and visit Trade Node to convert LP into collectibles.
- If you have Interdependent Luck
- Exchange 8-Ingot and 12-Ingot Tongbaos to improve your Coin Box while recovering Coupons.
- If you are at low LP and high candles, you can reduce LP usage by entering Plans multiple times.
Guide to Tongbao Economy
Section titled “Guide to Tongbao Economy”
This is a general tier list of economy Tongbao for Tianshi Bureau Squad. The strengths of each Tongbao are as discussed below:
Flower-The Way In
Section titled “Flower-The Way In”
Effect
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only.
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Strongest economy coin in ED5 Wage War
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8cost Tongbao. Exchangeable from 12cost or 8cost rarity Tongbaos.
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Reduces Candlelight pressure throughout the run.
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Its impact on Ending routing is as valuable as its economic benefit.
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Makes Ending 235/245 routes significantly more flexible.
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Standard pacing:
- Buy Whistle (F3/F4) and Memory Scope.
- Complete the ED5 prerequisite on F4.
- Obtain the optional Merciless relic at the F5 Wonderland Tavern.
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With Flower – The Way In, the prerequisite battle can be completed on F3–F5 after obtaining Memory Scope instead of being locked to the end of F4.
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Example (Ending 245):
- Shop + Memory Scope on F3.
- Complete the prerequisite battle on F3 using this coin.
- Obtain Merciless early (F4).
- Use the F5 Bosky Tavern for additional resources or Candlelight savings instead.
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Alternative Example (Ending 245, no Shop on F3 or F4):
- Tavern or Lose/Flair Flower-Lungmen Glory coin on F4 to spend ingots, Memory Scope on F4
- Complete prerequisite battle on F5 using this coin (or natural Wonderland)
- Obtain Merciless on F5 natural Wonderland or F6 coin
Flower-Garden Trip
Section titled “Flower-Garden Trip”
Effect
When in Coffer, Operators return from Scout nodes with more Coupons; On toss, in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only.
- Strongest way to secure early coupons
- 8cost, can be exchanged from 8cost Tongbao
- Provides 4/6 more coupons per normal/candleguest scout
- Provides combat power (E2 Operators) and coupons (8 coupons is roughly 1 floor’s worth of verticals), ties into ED4 requirement
- Reduces 245 ending pressure when scout path is inaccessible on F3.
- Diminished Value if there is no natural scout, or if this Tongbao is obtained late in the run.
Flower-Beacon Tower, Flower-Odd-Merchant, Bal-Dawn of YAN
Section titled “Flower-Beacon Tower, Flower-Odd-Merchant, Bal-Dawn of YAN”

Effect
- Tongbao that immediately provide coupons, viable targets to search for in Plan
- Beacon Tower: 8 Ingot/3LP, cannot be traded or Affixed a condition in Plan
- Grants 4LP 4 Coupon 4 Hope, reduces coffer size, high value tongbao.
- Odd Merchant, Dawn of YAN: 12 ingot/4lp
- It is easiest to profit from Odd Merchant, by affixing a condition to it in Plan.
- Dawn of YAN has good value, but is hard to control. Adding conditions to this tongbao does not work. If tossed in Wonderland, recommend to immediately exchange in Plan.
- Dawn of YAN and Odd Merchant are also good targets to exchange in Plan once their value is exhausted (Highest rarity, degrades into Dayan Tongbao otherwise)
Risk-Taming Megamus
Section titled “Risk-Taming Megamus”
- High coupon ceiling, but highly situational.
- 8 ingot cost, 3lp. Exchangeable from 8cost Rarity Tongbaos
- Value highly dependent on tossing this tongbao when maps with Statuegeists are available
- Due to the importance of securing ED5, it is not necessary to wait/exchange for megamus if you find a Congestion Turmoil.
Risk-Nanwu Glory, Flower‐Baizao Glory, Flower‐Lungmen Glory, Risk‐Kou-wu Glory, Flower‐Dahuang Glory
Section titled “Risk-Nanwu Glory, Flower‐Baizao Glory, Flower‐Lungmen Glory, Risk‐Kou-wu Glory, Flower‐Dahuang Glory”




- 12Cost/4lp, only exchangeable from 12cost
- Risk-Kou-Wu Glory may be exchanged into, but cannot be exchanged for other tongbao, or affixed a condition
- Stacking rate: Baizao Glory > Nanwu Glory > Dahuang Glory
- Dahuang Glory is slowest, F1 Dahuang typically reaches max stack at F5.
- Encounter combats are considered noncombats, stacking Baizao Glory but not Nanwu Glory.
- Kou-wu Glory loses collectibles every time it is tossed, need to remove as soon as possible.
- Lungmen Glory consumes up to 60 ingots when lost, yields x collectibles when (12*x+1) ingots consumed. Hence, minimum ingots consumed for max reward is 49.
- Recommend to keep Lungmen Glory if obtained in early game. If you do not find a F3-F4 Rogue trader when going for ED5, this tongbao can help spend ingots.
Bal-A people united
Section titled “Bal-A people united”
- Mid to high value Ceiling Tongbao
- 8 cost/3lp, only exchangeable from 8cost
- Refreshes most map nodes, excluding Pathfinder, Bosky, F2 End Wish, and Boss nodes.
- Can be upgraded; prioritize upgrading it as early as possible.
- Use it to reroll low-value nodes (Normal Combat, Lost & Found, low-value Rogue Traders, Wish) into higher-value nodes (Emergency, Encounter, Safe House).
- Improve suboptimal routes, allows you to pivot if route improves.
Risk-Vying Ventures
Section titled “Risk-Vying Ventures”
- The ingot printer, especially after obtaining Memory Scope.
- 8cost/3lp. Only exchangeable from 8cost
- When ingots are less than 15, you profit when you toss this.
- Higher ceiling in Tourist squad and with Xiao Bajie Sticker
- Tianshi can expend ingots in tavern to convert into other resources to keep ingots less than 15
Risk-Toll for Roads
Section titled “Risk-Toll for Roads”
- Good way to spend excess coupons
- 12cost/4lp. Only exchangeable from 12cost
- In D18, the coupon cost accelerates per toss. Hence, vertical pathing is a more efficient way to spend coupons.
- Good target to exchange for via plan
Flower-Cocoon Worth
Section titled “Flower-Cocoon Worth”
- Cannot be purchased or obtained by drops, only exchangeable from 12cost.
- Otherwise obtainable from tossing the entire coin box, or Mount of Stone Encounter
- ED5 requirement makes ingot acquiring difficult, Cocoon Worth value is diminished.
- Best coupon sink in F6 ED4 Wonderland.
- Overall, it is not required to search for this tongbao via Plan.
Bal-Debts Unending, Risk-Gift of Accord
Section titled “Bal-Debts Unending, Risk-Gift of Accord”

- High instant value tongbao
- 8cost/3lp. Exchangeable from 8cost.
- Recommended to discard immediately, unless you do not have a better tongbao to affix a condition onto
- When considering what to affix a condition, use these tongbao as a benchmark.
Bal-Steel and Soil, Bal-A Body Honed, Flower-Mindfulness / Flower-Unclouded
Section titled “Bal-Steel and Soil, Bal-A Body Honed, Flower-Mindfulness / Flower-Unclouded”



- 8cost/3lp. Exchangeable from 8cost.
- Resource-farming Tongbao, high value with Tianshi with multiple steps.
- Bal-Steel and Soil:
- After obtaining Memory Scope (ED5 collectible), it provides initial resources for Tianshi squad to start trading
- When entering Wonderland, it is recommended to spend at least 1 coupon to toss Bal-Steel and Soil.
- Bal-A Body Honed:
- Recommended to upgrade to Flower-Mindfulness
- The exception is when all turmoils are exhausted, you are doing ED3, and you have extra candlelight. Then Flower‐Unclouded is better.
- If Bal-Steel and Soil is tossed, prioritize non-combat nodes.
- If Bal-A Body Honed/Flower-Mindfulness is tossed, prioritize combat nodes.
Bal-Rogue Token
Section titled “Bal-Rogue Token”
- Rare Tongbao obtained from Encounter:Yaksha Collector
- You should only choose to acquire this when you have a good amount of ingot, LP and coupons.
- Otherwise, it is better to take the combat (Of Hundred Forms)
Flower-Full Bloom, Risk-Omens of Woe
Section titled “Flower-Full Bloom, Risk-Omens of Woe”

- 12cost/4lp. Exchangeable from 12cost.
- Full bloom: All tossed coins become random flowers when returned to coffer
- Note: Does not affect Tongbao that degrade into Dayan Tongbao
- First returns tossed tongbao, then converts into Flower Tongbao. Hence it is possible to regain the same Tongbao tossed.
- You can lock undesirable Tongbao and Full Bloom before re-tossing to ensure you are not replacing good Tongbao.
- Omens of Woe: Easier to get scammed by replacing a full coffer with random Risk coins
- High Risk, High Reward. An almost full coffer of risk coins can yield strong benefits.
- The worse your current Coin Box is, the better the reward.
Bal-Tactile Token
Section titled “Bal-Tactile Token”
- 12cost/4lp Tongbao. Exchangeable from 12cost or 8cost rarity Tongbaos
- Ability to spawn Rogue Trader when there are no natural F3/F4 rogue traders
Risk-Waterworks
Section titled “Risk-Waterworks”
- 8cost/3lp. Exchangeable from 8cost.
- Huge scam when acquired via trading in plan
- The lower current lp when acquiring this tongbao, the higher the value.
- Higher value with Little Bajie sticker and Attract Condition.
- Pick up this Tongbao if you know you will go positive on LP.
Flower-Lucky Pouch
Section titled “Flower-Lucky Pouch”
- 12cost/4lp. Exchangeable from 12cost.
- Highest conversion rate of lp to collectibles (2:1)
- Degrades into Dayan Tongbao, triggers on toss. Hence, you are unable to control it
- Only high value if Wu-Shang Shuttle is unavailable.
Flower-Tianshi Lin
Section titled “Flower-Tianshi Lin”
- Provides 1 temporary life point per battle.
- In Wonderland, able to leak one enemy, but the enemy will not be considered as killed
Risk-Inspiration
Section titled “Risk-Inspiration”
- Not worth it, 0 EXP gain is bad, especially in the early game.
Risk‐Hidden Gambit
Section titled “Risk‐Hidden Gambit”
- Downgrade product from 12 ingot to 8. When exchanged into in Plan, stop.
- Blocks off downgrades from 12 ingot to 8.
Flower‐Liang’s Supply
Section titled “Flower‐Liang’s Supply”
When tossed, 2 more collectibles gained per Lost and Found exchange Strong collectible when the 3 flower multi-exchange option is selected
Affix Condition quality
Section titled “Affix Condition quality”- DLC2 introduces 5 new conditions (shown below)

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The Plan node in Wonderland offers a once-a-run option to affix a condition to a Tongbao.
- A single visit allows up to 3 affixes, costing 3,6,10 ingots respectively.
- Once selected, this option will not appear again, even if all 3 affixes are not used.
- This once-per-run limit is shared between regular Wonderland and ED4 Wonderland.
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Affixing a Condition effectively loses the current Tongbao, and grants you a new copy that gains the selected Condition.
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Recommended Usage:
- Baseline: You can spend 19 ingots to gain the effects of Tongbao like Flower -Beacon Tower or Flower-Odd Merchant three times for immediate profit.
- Higher value options:
- Refresh the usage of Flower-The Way In and Flower-Garden Trip.
- Affix Baizao Glory, Nanwu Glory, Dahuang Glory for collectibles
- Baizao Glory > Nanwu Glory > Dahuang Glory
- Lungmen Glory when unable to find Rogue Trader on Floors 3 and 4 to spend ingots before going for ED5.
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Attract Condition: If Tongbao is not tossed, it has an additional 30% chance to be tossed separately..
- This increases the overall toss rate of affected Tongbao from 30% to 51%.
- Affix this condition on Tongbao you want to toss often.
- Vying Ventures, Steel and Soil, Taming Megamus, Cocoon Worth etc
- Strong combat tongbao you want to roll for boss stages.
- Note: affixing a condition to Zuo Le Tongbao will reset stacks.
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Conformity Condition:
- Good for stacking Soldier’s Edge, Brewed Realm, etc
- Easy to trigger tongbao roll requirements
- Example: Ling Loop
- 3 Bal 4 Risk 3 Conformity Tongbao has a 96.7% chance to gain 65 ingots (1 Bal), and 81.7% chance to gain candles, loops 144 ingots every 60 entries
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Upgrading a Tongbao in Plan like Bal-A People United will retain its existing condition, and release the precursor Tongbao back into the Tongbao pool.
- It is also possible to find that Tongbao again and upgrade it into a second Tongbao
- You can get 2 Flower-Ideas Carried, which stacks and allows you to refresh 4 nodes.
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Before entering Plan Node to affix a condition: Aim to have 2–3 Tongbaos that are worth affixing.This ensures you gain value regardless of which Condition becomes available.
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Alternative Affix (Whole coffer)
- A rare alternative allows you to:
- Affix all tongbao with random conditions
- Affix all tongbao with one condition
- Recommendations: Affix all tongbao with Attract, Conformity, Light (+1 Candle when added to Coffer), Stroll (After toss, +1 coupon after every battle)
- Protean, Bloom, Sharp are situational choices.
- A rare alternative allows you to:
The Theory and Practical Applications behind tossing the coin box
Section titled “The Theory and Practical Applications behind tossing the coin box”- In Regular Wonderland, the Plan node has a very rare option to exchange your entire Coin Box. This option is guaranteed in ED4 Wonderland.
- Exchange for Random Tongbao, no cost.
- Exchange for Flower Tongbao, costs all ingots
- Exchange for Risk Tongbao, costs 5LP.
- Finding this option in F1 Wonderland is extremely valuable, averaging roughly 50 additional collectibles over a run.
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Pick all flower when:
- Floor 1, right after Rogue Trader, when you have 0 ingots.
- You have just secured the ED5 collectible and do not urgently need combat Tongbaos.
- Flower Tongbao provides resource generation, especially Garden Trip, Beacon Tower, The Way In
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Pick all random when:
- Your current coin box is weak
- You have sufficient candles to reroll repeatedly.
- Stop when either one of these are fulfilled
- You find good Tongbao for your current situation
- Flower-Cocoon Worth with plentiful ingots and coupons
- Risk-Toll for Roads with plentiful coupons
- Bal-A People United with plentiful coupons
- Risk-Vying Ventures and good Risk Tongbao and Little Bajie Sticker
- Risk-Taming Megamus with available Statuegeist combats.
- Flower-Garden Trip when lacking ingots or when facing ED4 requirement pressure.
- Flower-The Way In when facing ED5 requirement pressure
- Bal-Tactile Token when Rogue Traders did not spawn on F3-F4.
- Any of the above Tongbao without the condition, and
- Bal-Steel and Soil, Glory Tongbao, and one-time use tongbao like Flower-Lucky Pouch
- Pick all Risk when:
- You have Interdependent Luck or Strange Picky Statue
- You stop when you find Risk-Toll for Roads, lower priority Risk-Taming Megamus and Risk-Vying Ventures
- If you are doing Ending 3, you will need to find combat tongbao like Risk-Zuo Le in preparation for Ending 5. This is generally unnecessary for Ending 4, as ED4 Wonderland guarantees another Coin Box exchange.
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Miscellaneous Tips
Section titled “Miscellaneous Tips”Encounter: Times Change
- Default choice: Wei-Chien Rule.
- Grants 12 Ingots, 6 Max LP, 10 Shield, 6 Hope, and 2 Rare Collectibles.
- Tianshi Bureau Squad typically has enough spare Candles after entering Bosky through a Safe House to fully benefit from this option.
- Exceptions:
- Choose Hai-Shih Stove if needed to unblock your route.
- Choose Yin-Shih Flask if Candle resources are low.
In Tavern with Wei-Chien Rule: If you have Wu-Shang Shuttle, prioritize purchasing LP to spend in Yi’s Shop. If the LP purchase option does not appear, choose the Wei-Chien Rule option instead.
ED4 Wonderland
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Core Tongbaos: Bal‐Steel and Soil, Flower-Mindfulness, Risk-Taming Megamus
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Toss Flower-Mindfulness when taking combats
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Toss Bal-Steel and Soil when taking non-combats
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Toss Risk-Taming Megamus when taking combats with statuegeists
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Spend the Coupons gained from Risk-Taming Megamus only after completing all combat nodes to maximize Coin Box and collectible synergies (e.g. Flower-Cocoon Worth).
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Recommended Example Route:
- At the start of Wonderland, toss Flower-Mindfulness and Risk-Taming Megamus.
- Prioritize combat nodes while minimizing non-combat nodes.
- Once combat nodes are complete, toss Bal-Steel and Soil and clear the remaining non-combat nodes.
Yi’s Trade Node
- Expect to have 120 collectibles in ED4 bosky, it is reasonably likely to find Wu-Shang Shuttle
- You should not enter Yi’s Trade without Wu-Shang Shuttle and without finishing all Turmoil.
F6 Rogue Trader
- With Wu-Shang Shuttle, purchasing one entire shop refresh is ~100 ingots (~150 with Wu-Shang Hour).
- Without Wu-Shang Shuttle, keep ~300 Ingots and spend excess Ingots on Candles in Taverns to obtain additional collectibles from Doubt nodes.
ED4 Plan Node: If additional combat power is needed and you don’t have the required risk Tongbao
- Exchange entire coinbox into Risk Tongbao
- Strong with Interdependent Luck, Strange Picky Statue, Wu Shang Shuttle
- Flower coin toss not recommended at this stage.