Safety Inspection

Floor: 1
Type: Combat
Spine of Epoch:
• Regular: 1
• Emergency: 1
• Catastrophes: +1
Stage Strategies
Section titled “Stage Strategies”Deploy Silverash above or below the shieldguard facing the spine, activate skill immediately, you may now AFK.

Deploy Medmiya and Deepcolour on the rightmost column if there are hidden animals.
Hidden Animals and Chests
Section titled “Hidden Animals and Chests”- Duck: activate Silverash S3 when Duck enters range.
- Dog: Silverash has anti invis, just activate S3
- Gopnik: activate Silverash S3 when Gopnik enters range.
- Fatty: Activate Silverash S3 when Fatty enters range
Debuffs
Section titled “Debuffs”- Yellow toll: no effect
- Catastrophes: cycle 2 Silverash S3s on the Spines, making sure to retreat Silverash for a faster cycle. You will need Deepcolour and Medmiya to lanehold.
- Commerce: no effect
- Congestion: no effect
- King of Sarkaz: no effect
- Sufferings: no effect
- Oddities: no effect
(Note: this is a placeholder, Mei will record something eventually™)
Content to be added.
Skills
- Yato S1
- May S1
- Beanstalk S2
Strategy
Section titled “Strategy”- Start the stage by immediately deploying Yato on D3 facing left to kill the Sarkaz Maze Returner.
- (NM) undeploy Yato as soon as it dies
- (EM) undeploy Yato after letting her push and attack the second Sarkaz Maze Returner but before she dies.
- Deploy May on C8 facing up when enough DP is avaliable.

- Deploy Yato on
- (NM) D5 facing the spine.
- (EM) D4 facing the second Sarkaz Maze Returner until it has around 5% HP remaining and then on D5 facing the spine.
- Yato will be undeployed as soon as her skill finishes or dies and redeployed immediately as her redeployment cooldown finishes.
- (NM bottom spine) One of the 3 Sarkaz Swordman that walk through the originium tile on D# will remain alive, place Yato on D4 to finish it and retreat immediately as it dies.
- After the last 3 enemies get stuck on the Shieldguard, redeploy May and Beanstalk to speed up clearing the spine.
Animals
Section titled “Animals”- Gopnik: place Yato on C5 facing up as Gopnik walks in range.
- Crying Thief: place Beanstalk’s plant in a tile across its path to get it stuck with S2 for Yato to kill it.
- Duck Lord: save May to be deployed on F3 facing down and Yato on D3 facing left.
- Fatty: Yato will eventually kill it.